Switching Vuforia SDK to Cardboard SDK in different scenes

The previous post has explained the activity of disabling the Vuforia Behaviour Script as well as enabling the VRWorld game object on the same scene. Despite working when trying it on the computer, it did not do the same when tried in a mobile device. With the attempt to switch from inside the same scene, … Continue reading Switching Vuforia SDK to Cardboard SDK in different scenes

Gaze Detection with GoogleVR and Vuforia Part 2

As a continuation from the 1st part of Gaze detection, there is a need to add Vuforia within the Virtual Reality SDKs. This is to alter the view when it will run. After the AR Camera has been set up, the next phase is to set up the image target. I have used ‘Dining Table’ … Continue reading Gaze Detection with GoogleVR and Vuforia Part 2

Work in Progress – 2D to VR Scene Change

Referring to the post about the first prototype, a problem occurred when I enabled virtual reality supported in XR settings in Unity. Since the rest of my two scenes are on Canvas display which means there are no VR or 3D cameras attached to screen would still result into VR mode. To enable the 2D … Continue reading Work in Progress – 2D to VR Scene Change

Design a site like this with WordPress.com
Get started