Using Probuilder in Unity and Building the House Structure

Probuilder is an asset that is provided by Unity that allows developers to create unique hybrids of 3D modeling as well as level design tools that optimizes simple building geometries but at the same time being capable of detailed editing and UV unwrapping. Within the process of the next phase of my project, I have … Continue reading Using Probuilder in Unity and Building the House Structure

Gaze Detection with GoogleVR and Vuforia Part 2

As a continuation from the 1st part of Gaze detection, there is a need to add Vuforia within the Virtual Reality SDKs. This is to alter the view when it will run. After the AR Camera has been set up, the next phase is to set up the image target. I have used ‘Dining Table’ … Continue reading Gaze Detection with GoogleVR and Vuforia Part 2

Gaze Detection with GoogleVR and Vuforia Part 1

Gaze detection have been applied in various application that includes Virtual Reality. Before doing this progression onto my final project, I did not find any videos that has implemented Gaze Detection towards an AR Camera or even within AR/VR. I have implemented Gaze Ray detection from the following YouTube video and have improvised it in … Continue reading Gaze Detection with GoogleVR and Vuforia Part 1

Importing GoogleVR to Unity

GoogleVR provides an SDK that allows developers to develop applications that combines Unity and Google VR. The address link to the website is linked here https://developers.google.com/vr/develop/unity/download where users can download the SDK. By accepting the terms and condition that Google provides, the download button will appear. However, it should be noted that an update regarding … Continue reading Importing GoogleVR to Unity

Final Approach for Mouplay

Within the duration of building the Mouplay, I have experienced many difficulties regarding ARCore. As mentioned in the previous posts, ARCore allows multiplayer access to various numbers of devices by inserting the specific room ID from the Host. The project did not output the same result as the instructions and previous users who followed it … Continue reading Final Approach for Mouplay

Work In Progress – 2nd Prototype

I have implemented the design of the UI onto the 2nd stated prototype. As seen the video below, that is how the application runs. The only problem that I have faced is the UI button that is located on the ARVR scene, which is the last scene. The button could not function accordingly mainly because … Continue reading Work In Progress – 2nd Prototype

Work in Progress – 2D to VR Scene Change

Referring to the post about the first prototype, a problem occurred when I enabled virtual reality supported in XR settings in Unity. Since the rest of my two scenes are on Canvas display which means there are no VR or 3D cameras attached to screen would still result into VR mode. To enable the 2D … Continue reading Work in Progress – 2D to VR Scene Change

Work in Progress prototype

The next followings step of the project is to create the very prototype. Here in Unity I have created the first version, without any structural or very design base outlook as I focused on the technicality first. The flow of the application is the user will be directed to the introduction screen that has the … Continue reading Work in Progress prototype

Work in Progress – Changing Scenes

Within my project there are different scenes, that could be the main menu screen, play event or or a popup button. These scenes can be changed by providing a button that will trigger this transition. In this scenario, I have created button ‘Play’ on scene 1 that will direct to scene 2. The next step … Continue reading Work in Progress – Changing Scenes

Work in progress – UI Design

With the technicality of the prototype still in progress, I have also constructed the UI & UX of my application. Which by time in progress, I have named it ‘Envisage’ which defines to form a mental picture of something or someone you have never seen taken from Cambridge Dictionary. The main idea for this application … Continue reading Work in progress – UI Design

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