Introduction Video

Sketches were made to be interpreted in the video that was created by using style-frames in Adobe Illustrator and converting it to Adobe After Effects to add motion towards the vectors. This introduction contains a small story based on Bean and the gigantic hand that represents the user who is going to play the Mixed … Continue reading Introduction Video

3D furniture and houses Update

Since the illustrations of the furnitures has been completed, I had to fill all the AR assets with similar 3D furniture objects in Unity. Due to time constraint and knowledge in regards 3D modeling, several of the following furnitures were taken from existing Unity developers within the Asset’s Store. However, some were also taken within … Continue reading 3D furniture and houses Update

Change of Design Interface

In previewing the previous sets of designs, certain issues arise that include the color and design of the application. The following typeface was also stated to be less kid-like, therefore I have remade the design into the following screenshot below. Instead of using bright purple and green from the previous design, I have instead use … Continue reading Change of Design Interface

Branding update

As a continuation of the mascot sketches, I have transported the following sketches into Adobe Illustration to refine details and colors. As trying out the colors, I have chosen the color blue as a representative of Bean should look calm. I have incorporated several positions that bean can do within the gameplay. However due to … Continue reading Branding update

Project Progression

With limited time, and being unable to find a solution to the attempt of enabling the game object into a second scene. There is no other choice but to seek another alternative for this project. The project name that was previously named Mouplay, will be changed to BeansHome. The reason for this is because the … Continue reading Project Progression

Find with Tag and Game Object Set Active

Another attempt that I have tried is to find the game object on the 2nd scene with a tag and then setting it active. Instead of using the CustomImageTarget script I have made in the earlier week, I have inserted the function within Vuforia’s DefaultTrackableEventHandler script. Regardless the function of this is similar to the … Continue reading Find with Tag and Game Object Set Active

Adding a Custom TrackableEventHandler in Image Target – Vuforia

With the progression of the project, I have implemented a custom event for different image targets. This is to allow images to receive different commands when the image is targeted, or when the status of the image target is set to DETECTED or TRACKED. Vuforia provides status information for every track able images when it … Continue reading Adding a Custom TrackableEventHandler in Image Target – Vuforia

Adding target screen coordinates per Image Target

With another attempt of activating the game object, I tested to attach a positional input for individual image targets. This is to define the coordinates of each image targets by pixels when it is tracked. I have named the script as TargetScreenCoords. The need of void start is used for initialization, and to retrieve the … Continue reading Adding target screen coordinates per Image Target

Changing scene using Gaze detection input

In continuation of the previous post, I would need to figure out a way for the user to start with the AR Scene and then followed to the VR Scene when in triggered. For that to work, I used the Gaze detection input to change scenes. Similar to the “Changing Scenes” I made in earlier … Continue reading Changing scene using Gaze detection input

Switching Vuforia SDK to Cardboard SDK in different scenes

The previous post has explained the activity of disabling the Vuforia Behaviour Script as well as enabling the VRWorld game object on the same scene. Despite working when trying it on the computer, it did not do the same when tried in a mobile device. With the attempt to switch from inside the same scene, … Continue reading Switching Vuforia SDK to Cardboard SDK in different scenes

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