The next followings step of the project is to create the very prototype. Here in Unity I have created the first version, without any structural or very design base outlook as I focused on the technicality first. The flow of the application is the user will be directed to the introduction screen that has the button ‘Info’, ‘Quit’, and ‘Play’. Interacting with the button ‘info’ will trigger a pop up that displays a basic instructions on how to apply the VR. This following instructions will also be displayed before the Mixed Reality experience begins.


Pressing play will direct the user from scene 1 to scene 2, which is the brief tutorial. There should be graphics implemented here. Pressing skip will proceed from scene 2 to scene 3.

Scene 3 – will contain the VR view and AR Camera. By using virtual reality supported in XR settings, I was able to apply the 3D viewer. However, the VR view did not view accordingly as a VR. Instead it had viewed two of the images in different locations, making it difficult to see physically when viewed in a VR viewer. Also, the 3D object was initially not supposed to stay onto the actual 2D image. The 2D image is a simple illustration I have desing in Adob Illustration.

Conclusion – Using AR Foundation was complicated to understand especially with limited knowledge of Unity. AR foundation allows AR movement from Unity will only trigger 1 3D object. It is possible to track multiple objects with different 3D shapes, but with limited sources and time I was unable to seek any solution. Within my next prototype, I will refer back to Vuforia technicality instead of AR foundation and will interpret my UI design.
